Showing posts with label functional programming. Show all posts
Showing posts with label functional programming. Show all posts

Saturday, October 17, 2009

Devilishly Clever

I was doing my usual research on Python when I ran across this recipe to make tail recursive calls not blow the stack in Python: Tail Call Optimization Decorator. I read through the code and thought, "Wow! This is devilishly clever!" As a thought exercise, I think it's awesome. But, it got me thinking about clever and production code. In my opinion, clever is never good or wanted in production code. It's great to learn and understand clever code though. It's a great mental workout to keep you sharp.

So, what's my point with all of this besides to say that clever is bad? The example in the above link is factorial (which as everyone knows is hated by me, but that's another story). But, the amazing thing about factorial examples are that they are dead simple, yet there's several ways to get the answer. Here's a few that I came up with:
def reg_fact(x):
if x is 1:
return 1
return reg_fact(x - 1) * x

def tail_fact(x):
def func(acc, x):
if x is 1:
return acc
return func(acc * x, x - 1)
return func(1, x)

def not_rec_fact(x):
result = 1
for each in range(2, x + 1):
result *= each
return result

def not_rec_fact_fancy(x):
return reduce(lambda result, each: result * each, range(1, x + 1))

import operator
def not_rec_fact_super_fancy(x):
return reduce(operator.mul, range(1, x + 1))


Each of these compute factorial. Amazingly, there's even more ways than what I listed (the math wizards in the audience know what they are). Now, think about this: Computing factorial is dead simple. What happens when we get to harder problems? Being clever can actually get in the way of making the code easy to understand. It might even kill performance. Let's think back to the devilishly clever code. The performance of making Python tail recursive is awful. Sure, it's pure and tail recursive, but in production code that is deadly. What we want is simple and to the point. It's why I generally like solutions that need less code. There's less noise to get in the way of understanding and generally can mean better performance as well.

Real world problems are hardly ever as straightforward as factorial. The balancing act comes when you drop a solution because it's not working for whatever reason. Raising and catching exceptions so you can have a tail recursive factorial is overkill. It took more code than the non-recursive version. It begs for the programmer to know their tool set and to know how to solve problems in that tool set that are straightforward. Tail recursion is powerful in languages like Haskell and Erlang. But, there's always another way of doing things that can make more sense in the language you are using. In our case, the other ways were just as easy yet more scalable for our tool set. Food for thought the next time you go down the path of clever and end up writing more noise than solution.

Sunday, July 13, 2008

Functional Programming Has Warped Me

Look at this method that I recently wrote in a class for describing my database. The responsibility of this method is to commit the current session (which is encapsulated from the user) after x number of database events (adds, updates, deletes, etc). I need his functionality because I was bulk inserting objects that I had read from an XML feed. Here's what I first came up with:

commitEvery: aNumber during: aBlock
| count |
count := 1.
[self session beginUnitOfWork.
aBlock value:
[count := count + 1.
count > aNumber
ifTrue:
[self session commitUnitOfWork.
self session beginUnitOfWork.
count := 1]]].
self session commitUnitOfWork

The method takes a one argument block that will be called with a zero argument block that when called will increase the count and decide whether to commit and start a new transaction if it has reached the number given. At the end, I commit whatever active transaction there is. The thing I like about this is that I put the logic of counting and when to commit in one place. Here's how it would be used:

populate
| db |
db := self new.
[db
commitEvery: 1000
during:
[:afterAdd |
ITunesSAXHandler readUsing:
(ITunesTracksHandler onEachTrackDo:
[:each |
db addTrack: each.
afterAdd value])]]
ensure: [db disconnect]

Notice how "afterAdd" is used. It is passed into the block that will handle all of the transaction adds. It is called after an item has been added. I like this code because it doesn't worry about anything, but adding things to the database. It also makes it obvious how often we will commit. But, I'm unhappy with commitEvery:during:. The reason is because it just seems like I could make it more generic and at the same time easier to test without resorting to mocks. I abstracted out the counting and put it as a method on BlockContext (this is Squeak):

duringDoEvery: aNumber onBegin: beginBlock onEnd: endBlock
| count result |
count := 1.
beginBlock value.
result := self value:
[ count := count + 1.
count > aNumber ifTrue:
[ endBlock value.
beginBlock value.
count := 1 ] ].
endBlock value.
^result

This turns our first method into this:

commitEvery: aNumber during: aBlock
^aBlock
duringDoEvery: 1000
onBegin: [ self session beginUnitOfWork ]
onEnd: [ self session commitUnitOfWork ]

It's a mini-DSL! Let's write a simple test. Note, this is not an SUnit test, it simply writes to the transcript. But, I wanted to show it without all of the assertions:

[:afterAdd |
| count |
count := 0.
10 timesRepeat:
[Transcript show: (count := count + 1) printString; cr.
afterAdd value]]
duringDoEvery: 5
onBegin: [Transcript show: 'begin'; cr]
onEnd: [Transcript show: 'end'; cr]

Gives this output:

begin
1
2
3
4
5
end
begin
6
7
8
9
10
end
begin
end

Everything looks wonderful until we hit the last two lines. It seems pointless and unnecessary to do a begin and end with nothing in between. Our code will need to get a little bit more complex. Here's my next try:

duringDoEvery: aNumber onBegin: beginBlock onEnd: endBlock
| count result hasBegun |
count := 1.
hasBegun := false.
result := self value:
[ :eachBlock |
count := count + 1.
hasBegun ifFalse:
[ beginBlock value.
hasBegun := true ].
eachBlock value.
count > aNumber ifTrue:
[ endBlock value.
hasBegun := false.
count := 1 ] ].
hasBegun ifTrue: [ endBlock value ].
^ result

It's more complicated. And now, I'm passing another block around to get its value. The reason was because to properly remove empty begin/end combinations, I needed to know when the before was and when the after was. This means passing a block to the afterAdd from before. So, now the test code looks like this:

[:onEachAdd |
| count |
count := 0.
10 timesRepeat:
[onEachAdd value:
[Transcript show: (count := count + 1) printString; cr]]]
duringDoEvery: 5
onBegin: [Transcript show: 'begin'; cr]
onEnd: [Transcript show: 'end'; cr]

I renamed afterAdd to onEachAdd which is a better name and indicates its role better. Now, the reason I wrote this post is that I sat back and went, "Wow. I have something easily testable, but might hurt some brains." My next thought was, "Why would this hurt someone's brain?" The answer is all of the indirection of the blocks. I will be quite honest at this point, I would normally start turning all of these blocks into objects and have better names for what they were doing. Blocks worked perfectly in this context and if you think about it. This code is not much different than what Collection>>streamContents: does.

This is one of the things that learning functional programming has done to me. The above code looks and feels natural. Passing a block into a method that will accept another block doesn't bother me at all. I love the DSL-like nature of the implementation too, but I can see where it might confuse (Hell, inject:into: still does). This is where objects come in because now we can create our small objects with more meaningful names than just value or value:, this will at least make the indirection less painful. Thought this was fun exercise to show off something else that you can do with higher order functions. Squeak on.