Showing posts with label java. Show all posts
Showing posts with label java. Show all posts

Tuesday, November 27, 2007

Limitations Of The JVM


  • The maximum number of local variables in a method is limited to 65,535.

  • The maximum number of fields in a class or interface is limited to 65,535.

  • The maximum number of methods in a class or interface is limited to 65,535.

  • The maximum number of direct superinterfaces of a class or interface is limited to 65,535.

  • The maximum number of method parameters is limited to 255.


What's the point of the list above? Sure, those numbers are reduced by various factors (like this reduces the number of method parameters by 1). But, that is not the point, my friends. The point is all of the above numbers are HUGE! I was reading my trusty copy of "The Java Virtual Machine Specification Second Edition" when I got to Section 4.10 and read some of the above bullet points. In Java, I live in the land of the plenty.

I know it's all two byte boundaries and all, but what if they left some of these at one byte or 4 bits? I can hear it now: "But, we have all the space in the world! Why constrain ourselves in such a way!" True. But, when was the last time you looked at a method with 80 parameters and thought: "DAMN! Now, that's some beautiful code." Exactly. You never have and you never will. The point is not to constrain on a byte boundary, but on a good coding boundary.

Arbitrary numbers are awful to use as metrics (like you must have less than 3 arguments to each method and so on). Metrics are useful in relation to something else. You pick what seems reasonable to you (which might not be reasonable for someone else). There is a boundary where any reasonable programmer starts to hurl at bad code though. Metrics are set below that for each team. I hope I never see the interface with 16,000 superinterfaces. I really do. The cool thing is we have a huge library in Java to look at to see what is reasonable. We have tons of open source projects to feed our reason as well. What if...What if we picked what was reasonable from these code bases by using averages and everything else in our numerical power? Then, we doubled it to make it unreasonable. I wonder what the numbers would look like?

My next experiment is to run some code reflecting over both Java, Ruby, and Smalltalk code. I wonder what the averages for each would be (number of method parameters, number of methods per class, number of fields, and number of local variables). I'm curious. I have a guess at what the numbers will be. But, the raw numbers could be telling. I would like to see them for all three of the above languages. It should be interesting. I know there's probably someone out there that has done the same thing, but I want to run the tests on my own. For now, I will do it with the base libraries of all three. My guess is that they will be roughly around the same for each of the metrics that are comparable in each of the languages.

What's the point? By reading and then thinking of the worst, it got me thinking. Our languages constrain us in ways that they shouldn't, but don't in what would make our code better. Would it be such a bad thing having to split a method up because you ran over a rather large (let's say 256) number of local variables? I want to find the number where it seems unreasonable and grotesque and make that my limit. I know 65,535 is absurd for the number of local variables, but so is 256. What about 16? My answer is "HELL YES IT IS!", but there are those that would argue that sometime you need that many. 16 is not hideous, but is still in poor taste.

I'm off to see the wizard. I'll let you know what he says.

Thursday, October 18, 2007

Debuggers...again

Giles Bowkett recently asserted: Debugger support considered harmful. It seems this has been going around for years. See this old post of mine: Am I a Bad Programmer?. Nothing new. The assertion is that if you have tests, you don't need a debugger. Interesting. I'm heavy into testing my code. Anything I write even for fun has a test to go with it. And yet, I still use my debugger quite a bit.

Why? Well, it depends on what I'm doing. I use the debugger for exploratory programming, when sinking into the depths of someone else's code (especially if they didn't write tests), during code reviews, and when faced with a nasty bug. Even though I write my code in small pieces (small classes and small methods), I am not perfect. When everything is combined and put into production, strange things happen to my code. The code doesn't change; the environment does. A situation occurs that I didn't think of and thus it is not tested. This is the realm of the debugger especially if the bug is nasty and hard to find. Any piece of complex software has these hidden. We are human. Let's embrace that. A world without debuggers is a weird sci-fi perfect world with monsters lurking beneath the surface.

Debuggers are great for exploratory programming when you are just trying out a new framework and seeing how it works. I like to walk line by line. I did this when I was learning Seaside and it was better than any documentation. Besides, watching beautiful code unfold in your debugger is nothing short of reading a great book. And when you're dealing with some ugly code, a debugger has shown me things that my eyes deceived me on when just looking at the code. Why dissect the dead animal when I can see how its organs work while it is still alive?

An expressive debugger saves time as well. I remember when I came back to Smalltalk after doing Java for several years. I had forgotten that you never need to restart your programs. I wrote a simple Seaside application and only restarted the web server once. I coded live in the system and when I saw a problem (that my tests didn't catch) in the debugger, I could change it right there. It was amazing.

I guess all of this talk of no debuggers or that debuggers is a crutch for bad developers. It can enable the "get it running once" mentality instead of thinking of all the cases and your design. Like any tool it can be abused, but that doesn't mean we should get rid of all tools. Duck typing can be abused as well and I wouldn't trade it for the world.

Monday, October 15, 2007

StAX Tomorrow Night

I'll be giving a short talk at the Omaha Java User's Group tomorrow night. It will cover the StAX API that's new to Java 6. StAX is the streaming counter-part to SAX. I'll probably also touch on a little bit of API design too.

Monday, September 24, 2007

Good Design

I love Alex Ruiz's post on named parameters in Java. Why? For one, it shows how he got around Java's lack of named parameters. He then goes on to explain why he made the design choices he made. Pros and cons are then listed for the approach. But, the part that I loved is that he sided on the side of the API user. It made his life as the API designer harder and cost him more code to write. The result was something that allowed for more readable code for the client. I love it! I tend to design with making the client's life easier instead of mine. This article is excellent for outlining the design choices and not being dogmatic. Everything is logical and well laid out. Another reason I loved the article is that the lack of a language feature inspired him to work harder to get the same result. A post that inspires us to push for better solutions no matter the constraints.

Sunday, September 23, 2007

I'm embarrassed

I can't believe what gets passed off as humor these days. I'm embarrassed to be part of a community where one of the main evangelists of the community post such bile and garbage. It was meant to be funny. But, calling developers outside your community "morons" even in jest is not cool. It certainly doesn't breed communication and good will. And if you were interested in "making the world of software development a more enjoyable, productive place", then name calling is not the way to do it. I understand it was done in humor and I know you are writing off my serious reply as "dumb" because of your debate killing "if you didn't get the humor, then you're dumb" post. But, if you wanted to be funny, you went about it the wrong way. All you displayed was a level of immaturity that should be unacceptable in our community. It wasn't witty.

And to end I will add, yes, Ruby does need tools. It needs tools badly. I would love to have refactoring support (that works) and a good debugger. I can't imagine doing a project of any size without those tools. Not every one is a great developer and eventually you will step into some unsavory code. Tools are for helping with those unsavory pieces of code and even to gain understanding on a large system. This is where learning comes in. Instead of writing the developer off as a "moron", I use unsavory code and tools to teach how to do it better. So, who's really "making the world of software development a more enjoyable, productive place"?

Monday, September 10, 2007

Why Is Groovy So Slow?

Peter Knego wonders "Why Is Groovy So Slow?" and shows some evidence. I will admit I expected Groovy to be slower than Java because even though it does compile to Java byte codes. It has to perform various translations to satisfy the VM that expects a lot to be already typed. The Java VM is an ugly world for dynamic languages because of the early bind nature to gain performance. Some of his numbers were shocking. He also mentioned he was going to run numbers on jRuby as well. I'll be curious about that too. I'm expecting the numbers to tell a similar story.

But, that's not the point of this post. I'm worried with posts like the above because developers will use it as evidence that you shouldn't use dynamic languages. I never thought the arguments for not using dynamic languages would be played out again. Back in the 90's, it was Smalltalk vs. C/C++. I remember having many a debate how the productivity gains out weighed the small performance hit for late binding. I thought when Java won, I would never have to argue about performance ever again.

It's not that the above posts are bad. I think they are wonderful. It gives something that the Groovy guys can use to make their product better. And that's good for all of us wanting to be dynamic in a static world. But, those numbers will also be used to prove why you shouldn't use dynamic languages. And that's sad. It's all come full circle. I hope I am wrong, but I doubt it. The numbers are not bad because dynamic languages are slow, but because trying to get them run on an architecture not built with them in mind.

Tuesday, July 03, 2007

More on Exception Handling

Another great comment from Malcolm Sparks:
I complete agree with you Blaine about not throwing away information. Keep everything, and add to that information whenever you have something to add. For example, when a caller catches an exception, the caller always has some indisputable and unique information it can add: exactly what it was trying to attempt when the failure happened.

Dropping this information is like using a shredder. It's not responsible behaviour for developers to shred information that might be useful to the poor sod who had to fix your buggy code at 4am in a production environment.

Actually, such information is often the 'single golden clue' that leads to a rapid diagnosis of the error. For this reason, I believe it's justified to add such information even when unchecked exceptions occur. "Yes, you got a NullPointerException, but what exactly were you trying to do when you caught the NullPointerException?"

For that reason only, I disagree with you about catching only the most specific exception- I always catch, wrap and rethrow any subclass of java.lang.Exception. I started handling exceptions in Java this way back in 1997, and haven't seen anything since that has caused me to change my mind (but I'm open to debate).

What a great idea! I love it. I agree if you are checking for generic exceptions and then wrapping them into more domain specific for more information, then rock on. My original comment was aimed at catching generic exceptions in your code and then doing nothing with them. I still generally try to catch the things that I expect to go wrong and use my top level to catch things I didn't. Always adding more information is a good idea in my opinion especially if it gives you more context. As with any rules, it really requires thought and good judgement to make a good program right? Thanks for the suggestion!

Monday, July 02, 2007

Good code tells you where it hurts

I've been meaning to write an entry on exception handling and how important it is to not throw away information. So, here it is. I'll start with one my pet peeves below:
try {
...hard stuff here...
} catch(Exception problem) {
problem.printStackTrace();
}

OK, first off, I'm usually skeptical of catch all blocks at low levels. But, there can be good reasons for them, but the problem I have with code above is printing the stack to the standard out and continuing. At the very least, this is only good for when you are doing command line utilities and even then it's not good. Worse yet, this is the default from Eclipse! I've been bitten too many times where code went wrong and we couldn't find out why because the stack was written to the standard out and we couldn't see what it was. Or maddeningly the code continued and caused other problems further down. Fun to debug those problems it really is. My solution is if it's informational and you can continue log it, if not re-throw the exception. But, there's times when you catch a checked exception, but it's something that's serious enough to stop current processing. I've seen this:
try {
...something hard here...
} catch(Exception ex) {
throws new RuntimeException("Something bad happened");
}

Thankfully, I haven't seen the above code so much since 1.4 added support for wrapped exceptions. But, I still see it. The problem with the above is the original exception is dropped. When debugging or trying to find a problem, the above code gives me no information of the original context. It's useless, but it did stop bad things from happening further down. But, it would be almost possible to find out what really went wrong.

Always catch the most specific exception and leave the catch all exception handlers to the top level code. It will save you headaches, I promise you.

My rule of thumb to exception handling is: if something goes wrong, what would I want to know? I see too much code where this is forgotten or it is written as if nothing will go wrong. In a perfect world, all code works beautifully and there is no need for exception handling, but we don't live in that world. As always think about helping the poor developer that has to come behind you.

Friday, May 11, 2007

Truth, Justice, And The American Way

There's one subtle feature of some languages that keeps causing me pain and in the wrong hands causes more harm than good. What is this feature? Let me show you some Javascript code:

if (transaction.amount) {
transaction.markValid();
} else {
transaction.markInvalid();
}

Nothing wrong here, from the looks of it the code is checking if the transaction has an amount defined and then marks the transaction valid or invalid. Simple right? But, what if an amount is defined and it is zero? You would think the transaction is marked valid right? WRONG! It will be marked invalid because anything that's zero, nil, or undefined in Javascript is considered false.

And that's my beef, why not treat booleans with their own type. Why treat any other value as equivalent? Subtle bugs like the one above are infuriating to me. The simple reason is that they can easily be avoided with a few extra characters.

if (transaction.amount == undefined) {
transaction.markValid();
} else {
transaction.markInvalid();
}

The moral of this story is to code exactly what you mean. Be specific. Don't rely on arcane language features to save a few key strokes. Java and Smalltalk do the right thing and make you use boolean types.

Wednesday, May 09, 2007

Live Refactoring May 15

I got talked into doing a "live" code refactoring at this month's Omaha Java User's Group with Sam Tesla. It will happen on May 15. Actually, you need to come because we don't know what code we will refactor yet except that it will be horrendous. You will see the ugly come elegant and simple! Sam and I did a similiar "live" refactoring for the local Software Process Improvement Group not too long ago. It went well and was a lot of fun. It's fun collaborating with Sam and our styles compliment each other very well. Of course, the code will be in Java and we'll be showing off what you can do with Eclipse. It's rare you get to see the journey to elegance and this will be an opportunity not to be missed! I hope to see everyone there.

Sunday, May 06, 2007

Groovy: Java 7?

Sometimes I wonder why they just don't make Groovy Java 7 (or even 8). I mean, c'mon! I think it makes a lot of sense. Closures and dynamic typing that is still understandable by most Java developers. I think it would be a step in the right direction. I know I enjoy programming in Groovy more than in Java.

Thursday, March 29, 2007

Java VM Puts Shackles On Development Tools

I love showing off Smalltalk. It never ceases to impress people with what you can do with it. One thing java developers find strange is no pauses in your work flow. What do I mean by that? Smalltalk compiles on the fly and immediately links in the new code. The time to compile one little piece is almost instantaneous to us. But, to developers not used to this environment, it feels weird. The Smalltalk IDE image comes up immediately (pick any Smalltalk and it's the same story). Strange, it takes a few minutes to even start up Eclipse. Smalltalk just feels like magic and we've been taught to mistrust magic.

But, this post is not about how foreign Smalltalk is to java developers, but how still in 2007 with dynamic languages finally getting recognition that few people are screaming for the capabilities of a Smalltalk VM. The productivity of Smalltalk owes not only to its dynamic nature, but to its always running and lively IDE. It's a living environment. Objects are alive and not dead. Why are there not other environments that do this? (OK, Lispers, I didn't forget about you...anyone else?) And why aren't these environments in the newer dynamic languages (Ruby, Python, Groovy, etc)? Have the shackles of the java runtime environment ruined us?

Or maybe the problem is just that we are always thinking of runtime and not development time. Java places a lot of barriers in the way of developers in the name of security. Why not have a specific VM purely for development? One that could dynamically load classes and code. One that could take snapshots of the running system and save the state for later. One that could compile incrementally and keep all of the bookeeping in order so that our tools stay snappy. One can dream.

Now, for Ruby and Python, there is no excuse. They have their own VM and why don't they support IDEs to implemented in themselves? Java, Groovy, and Scala have the excuse of the java VM. One of my hopes for Ruby was a Smalltalk-like IDE, but sadly, I don't think it will ever happen. The first step would be not to throw away the source code when they compile.

The thing that makes Smalltalk IDEs so cool is that they are alive. The VM supports object mutability and snapshotting state. The whole IDE is written in Smalltalk and is part of the live development system. You don't have to restart anything to try something out or shut down the everything to run a new tool. It morphs into what you want and let's you do what you want. No shackles.

This is what I want from the new generation of dynamic languages. I wonder how hard it would be to have a development java VM. Hmmm....

Wednesday, January 17, 2007

Java And Simplicity

I was reading 10 Reasons Why Java is Drifting Away because I'm always curious to what other people think of the changes in Java. And I came across this comment:
I believe, simplicity of language is VERY UNDERESTIMATED asset.

See, I worked for years with c++. I liked templates, they were
giving me a 'mental satisfaction'. I liked to check generated
assembler, emmited own instructions when not satisfied.

But that's not way how programs should be made.
Once switched to java, I apprecitated simplicity of java.
Java followed KISS principle, provided simple language,
simple tools (javac, javadoc, javah ... ).

Now, we are loosing this important asset.
Converted c++ programmers ask their templates and operators.
Converted c# programmers ask their properties and closures.
Coverted script programmers want their dose of language sugar.

Java creators made java simple - and not simpler then it should be.
We should apprecitate and preserve it (in rational way).

OK, I'm sure that some of the Smalltalkers and Lispers out there either have their jaws on the floor or hurt bellies from laughing so hard. I know I did at first and then it struck me. We have failed. We have failed to educate on what simple can truly be. When I think of simplicity in language design, I think of Self, Smalltalk, Forth, and Scheme. Java wouldn't even come close. But, there's an army of developers out there that haven't seen better and that is sad.

Sure, we could easily laugh at the uneducated, but it's our fault. Instead we should be sharing and telling. I spent time at RubyConf showing off Squeak and have been known to hang out at the local Java user's groups talking all things dynamic. I enjoy showing people the power that's out there and the great thoughts that have preceded us. It's exciting to see Java getting some of these capabilities and programmers demanding them! The future is bright, but there are still some we haven't reached.

Next time, you hear someone call Java simple, don't snicker. Show them something simple. Who knows maybe someday I'll be able to program in Self because it will be the defacto standard. A boy can dream can't he?

Friday, December 15, 2006

Are We Worrying About The Wrong Things?

Frank Kelly has written an excellent article entitled:"Are we worrying about the wrong things?" It's mainly aimed at the Java community, but it has relevance to all of us. The points he makes are problems in any programming language (minus the closure and language debate ones). It's great reading.

I agree whole-heartily with him. After awhile, I get tired of the same old language wars (pick your tools, know them well, and kick booty). We all need to know our tools better.

The core of the article is the message: Get better at your craft and mentor others on what you learn. It's up to us to make our community better. The time of being smug is over. We're in the same boat, let's help each other out.

I love Smalltalk, but I'm not afraid to use other tools. And I really don't mind Java that much (most of my rants come looking at poorly written Java). Good design is good design no matter what language. Yet, I see under-abundance of talk on design. I'm still shocked at meeting people who have never read Rebecca Wirfs-Brock's excellent "Object Oriented Design" or "Structure and Interpretation of Computer Programming". Both excellent books on design that transcend language. If you don't have them, buy them now and get "Code Complete" as well.

Anyway, the article is awesome and is a good wake-up call to us to look at the bigger picture.