Wednesday, November 28, 2007

Some Metrics






LanguageAvg Methods/ClassMax Methods/ClassAvg Params/MethodMax Params/MethodAvg Fields/ClassMax Fields/Class
Squeak9.397800.64161.02100
Ruby12.696830.4270.7631
Java8.671810.91122.42343

I ran the metrics, that I talked about in my last post, in three environments and the results are above. Nothing really shocking, but the maxes did surprise me. I was mainly interested in the averages and the maxes were there just to see how huge the big boys really are.

I wonder what developers would think of a language that restricted the number of things that they could define. What if by looking at the numbers of above, I designed a language that didn't allow more than 256 methods/class, 8 parameters/method, and 16 fields/class. It would force the developer to write smaller entities, but would it annoy more than help?

Where I'm going with this is simply, what if the language enforced certain hard restrictions instead of allowing any incredibly large number of possibilties? If elements were kept to a certain size, would it make programming in the system more pleasurable since it would be difficult to create a god object? Objects would not get out of hand before refactoring thus making maintenance easier.

My gut instinct is that constraints would annoy and ugly code would still live. Developers would just figure out ways around them. I would love to think that by adding constraints, we could get better code. But, no matter what you measure quality by, there will be developers that will figure out how to get around it. Pessimistic, I know. But, it's simply human nature.

Still, I wouldn't mind if the language did have some limits, so that individual items stayed small. If the constraints were not dogmatic, it would make the need to get around them less attractive. Of course, with smaller things comes naming them and that would still be a problem. But, that's a problem with mammoth sized objects as well. I'll keep thinking on this. There's got to be a way to have flexibility to dream the impossible and yet gently nudge us into more maintainable programs at the same time. The problem with balls of glue is that slowly become that way. It would be nice to not allow them to become Godzilla.

Tuesday, November 27, 2007

Limitations Of The JVM


  • The maximum number of local variables in a method is limited to 65,535.

  • The maximum number of fields in a class or interface is limited to 65,535.

  • The maximum number of methods in a class or interface is limited to 65,535.

  • The maximum number of direct superinterfaces of a class or interface is limited to 65,535.

  • The maximum number of method parameters is limited to 255.


What's the point of the list above? Sure, those numbers are reduced by various factors (like this reduces the number of method parameters by 1). But, that is not the point, my friends. The point is all of the above numbers are HUGE! I was reading my trusty copy of "The Java Virtual Machine Specification Second Edition" when I got to Section 4.10 and read some of the above bullet points. In Java, I live in the land of the plenty.

I know it's all two byte boundaries and all, but what if they left some of these at one byte or 4 bits? I can hear it now: "But, we have all the space in the world! Why constrain ourselves in such a way!" True. But, when was the last time you looked at a method with 80 parameters and thought: "DAMN! Now, that's some beautiful code." Exactly. You never have and you never will. The point is not to constrain on a byte boundary, but on a good coding boundary.

Arbitrary numbers are awful to use as metrics (like you must have less than 3 arguments to each method and so on). Metrics are useful in relation to something else. You pick what seems reasonable to you (which might not be reasonable for someone else). There is a boundary where any reasonable programmer starts to hurl at bad code though. Metrics are set below that for each team. I hope I never see the interface with 16,000 superinterfaces. I really do. The cool thing is we have a huge library in Java to look at to see what is reasonable. We have tons of open source projects to feed our reason as well. What if...What if we picked what was reasonable from these code bases by using averages and everything else in our numerical power? Then, we doubled it to make it unreasonable. I wonder what the numbers would look like?

My next experiment is to run some code reflecting over both Java, Ruby, and Smalltalk code. I wonder what the averages for each would be (number of method parameters, number of methods per class, number of fields, and number of local variables). I'm curious. I have a guess at what the numbers will be. But, the raw numbers could be telling. I would like to see them for all three of the above languages. It should be interesting. I know there's probably someone out there that has done the same thing, but I want to run the tests on my own. For now, I will do it with the base libraries of all three. My guess is that they will be roughly around the same for each of the metrics that are comparable in each of the languages.

What's the point? By reading and then thinking of the worst, it got me thinking. Our languages constrain us in ways that they shouldn't, but don't in what would make our code better. Would it be such a bad thing having to split a method up because you ran over a rather large (let's say 256) number of local variables? I want to find the number where it seems unreasonable and grotesque and make that my limit. I know 65,535 is absurd for the number of local variables, but so is 256. What about 16? My answer is "HELL YES IT IS!", but there are those that would argue that sometime you need that many. 16 is not hideous, but is still in poor taste.

I'm off to see the wizard. I'll let you know what he says.

Sunday, November 11, 2007

A Happy Diversion

I was smitten with my quick snippet of code for my Monticello window in a flap. As with all little things in Squeak, it's hard to just stop. You're always thinking of little things or tools that would be nice. Everything in Squeak is easily explorable and changeable. It's too much fun to search and see the results of your labor instantly. Addictions are not pretty.

Another idea came to me. The tab for my Monticello flap was boringly called "Monticello". What a waste of real estate. My second problem was that I'm always getting confused at which project I'm in. I normally use different background colors to make it easy. But, I still get confused. I was blessed with a small brain. I curse it everyday. What is a poor little Squeaker to do? I thought I could put the name of the current project on the Monticello tab instead of the one it has. I wondered how hard would that be? And off I went...

How can I do that? I could change the tab name when the project changes. Eureka! That's what I will do. I remembered I wrote a little utility to change background images and I had to know when the current project changed. I started my hunt there and event handlers are available via the morphic world to know when a project is entered or exited. We only care about when a world is left. Why? The event handlers has to be registered on the world itself and we don't want to have to keep track of every project and world. It's easier to put a handler on the current project and know when it is left.

Let's start with this method for setting the world we're currently in:
world: aMorph 
world == aMorph ifTrue: [^ self].
world ifNotNil: [world removeActionsWithReceiver: self].
world := aMorph.
world ifNotNil:
[self changeTextOnTab.
world
when: #aboutToLeaveWorld
send: #leavingWorld
to: self]

Basically, this method removes all events from the old world since we will not care about it any longer. Then, we change the text on our tab and add our event handler. Next, how do we change the text on the tab? In the menu for a tab, is an item to change the name of the tab. Using the handy morphic handles, I inspect the menu item itself and find the method it will call when it is invoked. Here's the code I came up with:
changeTextOnTab
self monticelloFlapTab ifNotNilDo: [:tab | tab changeTabText: Project current name]

The simple method changeTabText: does all of the magic. We just get the name of the current project. I haven't showed you how to get the tab itself. I look through the methods on the class side of Flaps to reveal its magic:
monticelloFlapTab

^Flaps globalFlapTab: 'Monticello'

The good news is that it will always find the flap this way no matter the name. The only thing left is to what to do during the handling of leaving the current world. The dilemma now is how do we know the next world? Some more digging and we can be ask ed to be called later. Perfect. Here's the code for the handler:
leavingWorld
WorldState addDeferredUIMessage: [self world: Project current world]

And that's it! The same method can be called to seed our initial world as well. Now, a quick glimpse to the bottom of the screen gives my project name. Easy. Now, I can get back to updating my Seaside presentation.

Why I Love Squeak


addMonticelloFlap
| newTab monticelloBrowser |
newTab := Flaps newFlapTitled: 'Monticello' onEdge: #bottom.
self currentWorld addMorphFront: newTab.
newTab adaptToWorld: self currentWorld.
Flaps addGlobalFlap: newTab.
newTab showFlap.
monticelloBrowser := MCWorkingCopyBrowser new.
(monticelloBrowser window)
openInWorld: newTab referent extent: monticelloBrowser defaultExtent;
topLeft: newTab referent topLeft + (10 @ 10).
newTab referent height: monticelloBrowser window height + 20.
newTab hideFlap

The above code snippet adds a new global flap to the Squeak environment. Inside the flap is the Monticello browser. I've been doing this in my Squeak images for a long time, but doing the above by hand for each image. I went into the system and figured out what each of the menu items did to create the above. This is simple in Squeak because everything in Morphic is inspectable. It allowed me to create the script you see.

The reason for having a Monticello browser in a global flap is so that you can always have it open in every project and easily accessible. I like to have a Squeak project for everything I do and like having one Monticello browser.

The above was not much effort and took little time to figure out. Love is.

Saturday, November 10, 2007

Seaside Presentation

I updated my Seaside Presentation available on SqueakMap to Seaside version 2.8. Make sure you update your SqueakMap. The new version is 1.70. I plan on reworking it completely soon. As I upgraded the code, I was unhappy with what I saw. It needs to be refactored heavily. I want to add more code that shows off the cool new add-ons for Seaside as well. Enjoy!

Thursday, November 08, 2007

Bug Finder

Two of my favorite tools to use in coding are: a code checker and a code beautifier. The first points to sloppy and rushed code. I find sloppy code to be a vital protein for bugs to grow. The second shows me a consistent view of the code. It's amazing how many bugs you can pick out by just running a code beautifier and glancing over the code. I'm always amazed what I find with a code beautifier. What's even more shocking to me is that a lot of developers hate them. Even if the formatting is less than to my liking, I still use it. Why? It catches so many moments of unclarity. It also points to code that should be broken up into smaller bits. If the code beautifier formats my code to be ugly, then I need to refactor. It's a rule of thumb that has served me well.

Of course, I usually run the code beautifier to get a lay of the land on new code and roll back when I'm done. Why? There's nothing more annoying than searching through tons of code changes to find out that the code was only reformatted. Now, if it's my code, I don't check it in until a code beautifier has been ran on it. I find studying my code after running it is just a good habit to get into before check-in. Reading code that's normalized makes it easier to spot patterns of inelegance.

I'll write more about the code checker, also known as Lint in some circles, in another post.

Friday, November 02, 2007

Omaha Dynamic Language Group

You wanted the best. You got the best. The hottest presenter in the land...Ben Heath! What could be better than a Kiss concert, a talk on PHP of course. This month Ben has offered to show us what we have been missing in PHP. The language itself is loved by web programmers all over. If you have ever been curious, now's the time to find what the fuss about PHP is all about.

ProKarma is sponsoring this presentation. They will be providing the food and drinks. So, what do you have to lose? You get to learn something new, hang with the smartest people in Omaha, and free food. My friends, it just doesn't get any better!






TopicPHP: Practical Web Programming
SpeakerBen Heath
TimeNovember 6, 7-9pm
LocationUNO's Peter Kiewit Institute (PKI) building
1110 South 67th Street
Omaha, NE

Tuesday, October 23, 2007

Bloat

John C. Dvorak asks the following in his latest blog entry:
But I wonder if all open-source projects will eventually go the way of all software. Upgrade after upgrade adds more and more complexity, to the point where the software begins to get bogged down under its own weight. How many open-source projects have you seen in which the code gets leaner and meaner rather than fatter and fatter?

Good question. Software becoming more complicated and bigger is almost a universal truth. I don't see why open-source should be immune. Of course, the more features you add, the bigger your program will become. But, even software that is being maintained becomes an entangled network of goo. Brian Foote even wrote an anti-pattern about it called "Big Ball of Mud".

This is the problem that needs to be solved. I see a huge focus on creating tools that allow quick creation of code. But, I see few dealing with complexity of existing code and even dismissal of the ones that do exist. Refactoring tools are mandatory in the fight against creeping code. Tools that allow diagnosis of live running systems is a must. Code generation gets my code out the gate quicker, but without a gym, it becomes slow as molasses as the race continues down the path of new features.

I want to create systems that in their evolutionary cycle grow consistently with new features. The complexity should be in line with features. Right now, this becomes exponential and is proven by ever rising maintainance costs. Our current weapons are refactoring tools, code checkers (lint), metrics, debuggers, and let's not forget the most important: education. Actually, could that be the answer? Discipline and education just don't have the same kind of sexy ring to them, but tools can only take you so far. Still anything that can help our brains reel in the complexity is a welcome addition. Software is only going to get more complex as we go along. I think we spend so little time on reducing complexity in existing code because the feedback is not immediate. I want to get to the point where I can deliver the third version as fast I delivered the first.

It's a shame with all of the advances in our field that we have been unable to keep maintainance costs down. There are developers working on this problem. I've heard rumblings that tools are in the works. One possibly being a more macro level refactorer. I can't wait to use it. Until then, I'll keep my lint, refactorer, inspector, debugger, and metric runner close by my side. If anyone has any other tools that they like to use to keep complexity down, I would love to hear it. My brain can always use help.

I'll end with this all too true quote on Firefox in the same article as mentioned above:
Just look at Firefox, one of the poster children for open source. It loads more slowly than ever. It will be on some page within a tab, and that page will be refreshing ads or something in the background, and Firefox just hangs all its cycles there, slowing down the whole computer. Every couple of days the browser is hogging cycles, and I have to go to the Task Manager and kill it. Other people have this problem, too.

Go read the rest of the article. He makes some good points on mindless fans of technologies. Sadly, I think open-source is going to be the place where the tools to deal with complexity will be born. Until then, open-source will suffer the same as the rest of us with bloat.

Monday, October 22, 2007

"Considered Harmful" Considered Harmful

It's official. "Considered harmful" can be added to list of cliches to avoid. It needs to go into retirement along with factorial and prime examples.

Thursday, October 18, 2007

Debuggers...again

Giles Bowkett recently asserted: Debugger support considered harmful. It seems this has been going around for years. See this old post of mine: Am I a Bad Programmer?. Nothing new. The assertion is that if you have tests, you don't need a debugger. Interesting. I'm heavy into testing my code. Anything I write even for fun has a test to go with it. And yet, I still use my debugger quite a bit.

Why? Well, it depends on what I'm doing. I use the debugger for exploratory programming, when sinking into the depths of someone else's code (especially if they didn't write tests), during code reviews, and when faced with a nasty bug. Even though I write my code in small pieces (small classes and small methods), I am not perfect. When everything is combined and put into production, strange things happen to my code. The code doesn't change; the environment does. A situation occurs that I didn't think of and thus it is not tested. This is the realm of the debugger especially if the bug is nasty and hard to find. Any piece of complex software has these hidden. We are human. Let's embrace that. A world without debuggers is a weird sci-fi perfect world with monsters lurking beneath the surface.

Debuggers are great for exploratory programming when you are just trying out a new framework and seeing how it works. I like to walk line by line. I did this when I was learning Seaside and it was better than any documentation. Besides, watching beautiful code unfold in your debugger is nothing short of reading a great book. And when you're dealing with some ugly code, a debugger has shown me things that my eyes deceived me on when just looking at the code. Why dissect the dead animal when I can see how its organs work while it is still alive?

An expressive debugger saves time as well. I remember when I came back to Smalltalk after doing Java for several years. I had forgotten that you never need to restart your programs. I wrote a simple Seaside application and only restarted the web server once. I coded live in the system and when I saw a problem (that my tests didn't catch) in the debugger, I could change it right there. It was amazing.

I guess all of this talk of no debuggers or that debuggers is a crutch for bad developers. It can enable the "get it running once" mentality instead of thinking of all the cases and your design. Like any tool it can be abused, but that doesn't mean we should get rid of all tools. Duck typing can be abused as well and I wouldn't trade it for the world.

Monday, October 15, 2007

StAX Tomorrow Night

I'll be giving a short talk at the Omaha Java User's Group tomorrow night. It will cover the StAX API that's new to Java 6. StAX is the streaming counter-part to SAX. I'll probably also touch on a little bit of API design too.

Thursday, September 27, 2007

Omaha Dynamic Language Group

Erlang is the hottest new language in the land to learn. It's what on the tip of everyone's tongue. Why is it so hot? What makes it so special? I am proud to have Erlang guru Sam Tesla presenting to answer all our questions. He will be displaying why Erlang scales so well and it's many unique features. This will be one meeting that should not be missed!

And if that wasn't enough, we have none other than Tek Systems providing all of the pop and pizza that our bellies can take. Prepare to have your mind and stomach stuffed!

Come out and join us for the best user group in the land (In my opinion, of course).






TopicA Gentle Introduction to Erlang
SpeakerSam Tesla
TimeOctober 2, 7-9pm
LocationUNO's Peter Kiewit Institute (PKI) building
1110 South 67th Street
Omaha, NE

Monday, September 24, 2007

Good Design

I love Alex Ruiz's post on named parameters in Java. Why? For one, it shows how he got around Java's lack of named parameters. He then goes on to explain why he made the design choices he made. Pros and cons are then listed for the approach. But, the part that I loved is that he sided on the side of the API user. It made his life as the API designer harder and cost him more code to write. The result was something that allowed for more readable code for the client. I love it! I tend to design with making the client's life easier instead of mine. This article is excellent for outlining the design choices and not being dogmatic. Everything is logical and well laid out. Another reason I loved the article is that the lack of a language feature inspired him to work harder to get the same result. A post that inspires us to push for better solutions no matter the constraints.

Sunday, September 23, 2007

I'm embarrassed

I can't believe what gets passed off as humor these days. I'm embarrassed to be part of a community where one of the main evangelists of the community post such bile and garbage. It was meant to be funny. But, calling developers outside your community "morons" even in jest is not cool. It certainly doesn't breed communication and good will. And if you were interested in "making the world of software development a more enjoyable, productive place", then name calling is not the way to do it. I understand it was done in humor and I know you are writing off my serious reply as "dumb" because of your debate killing "if you didn't get the humor, then you're dumb" post. But, if you wanted to be funny, you went about it the wrong way. All you displayed was a level of immaturity that should be unacceptable in our community. It wasn't witty.

And to end I will add, yes, Ruby does need tools. It needs tools badly. I would love to have refactoring support (that works) and a good debugger. I can't imagine doing a project of any size without those tools. Not every one is a great developer and eventually you will step into some unsavory code. Tools are for helping with those unsavory pieces of code and even to gain understanding on a large system. This is where learning comes in. Instead of writing the developer off as a "moron", I use unsavory code and tools to teach how to do it better. So, who's really "making the world of software development a more enjoyable, productive place"?

Sunday, September 16, 2007

A Sorting Language

Inspired by Neal Ford's post on patterns and sorting in Ruby:

class Comparator
def initialize(&default)
if (defined? default)
@compare_block=default
else
@compare_block=lambda { |a,b| a <=> b }
end
end

def compare(a,b)
@compare_block.call(a,b)
end

def to_proc
method(:compare).to_proc
end

def to_comparator
self
end

def then_by(next_aspect)
next_comparator=next_aspect.to_comparator
self.class.new do |a,b|
comparison=compare(a,b)
if (comparison == 0)
next_comparator.compare(a,b)
else
comparison
end
end
end

def reverse
self.class.new do |a,b|
comparison=compare(a,b)
if (comparison == 1)
-1
elsif (comparison == -1)
1
else
0
end
end
end
end


def by(aspect_to_compare)
aspect_to_compare.to_comparator
end

class Symbol
def to_comparator
Comparator.new { |a,b| a.send(self) <=> b.send(self) }
end
end

module Enumerable
def to_comparator
inject do |thus_far, every|
thus_far.to_comparator.then_by(every.to_comparator)
end
end
end

require 'rubyunit'
class SortTest < Test::Unit::TestCase
def test_simple
a=Person.new("blaine", 36)
b=Person.new("blaine", 12)

result=[a,b].sort(&by(:name).then_by(:age))
assert_equal([b,a], result)
end

def test_array
a=Person.new("blaine", 12)
b=Person.new("alice", 12)

result=[a,b].sort(&by([:age, :name]))
assert_equal([b,a], result)
end

def test_reverse
a=Person.new("grue", 123)
b=Person.new("thief", 34)

result=[a,b].sort(&by(:name).reverse)
assert_equal([b,a], result)

result=[a,b].sort(&by(:age).reverse)
assert_equal([a,b], result)
end
end

class Person
attr_reader :name, :age

def initialize(name, age)
@name=name
@age=age
end
end

I loved Neal's post, but it got me thinking that sometimes I need to sort beyond one field. How could I go about that? I whipped up this example really quick. The function :by is simply syntactic sugar for converting to a comparator. I thought it read better. Neal's solution is the way to go if you need to sort on a single field. But when you need more, the above will work too. This is another one of my little late night coding thoughts. Enjoy.

Saturday, September 15, 2007

Duh....

pdcawley wrote the following comment to my previous "reduce" post:
[1,2,3,4].inject() {|a,b| a + b} # 10

So, I looked it up in ri and got this entry:
------------------------------------------------------ Enumerable#inject
enum.inject(initial) {| memo, obj | block } => obj
enum.inject {| memo, obj | block } => obj
------------------------------------------------------------------------
Combines the elements of _enum_ by applying the block to an
accumulator value (_memo_) and each element in turn. At each step,
_memo_ is set to the value returned by the block. The first form
lets you supply an initial value for _memo_. The second form uses
the first element of the collection as a the initial value (and
skips that element while iterating).

# Sum some numbers
(5..10).inject {|sum, n| sum + n } #=> 45
# Multiply some numbers
(5..10).inject(1) {|product, n| product * n } #=> 151200
javascript:void(0)
# find the longest word
longest = %w{ cat sheep bear }.inject do |memo,word|
memo.length > word.length ? memo : word
end
longest #=> "sheep"

# find the length of the longest word
longest = %w{ cat sheep bear }.inject(0) do |memo,word|
memo >= word.length ? memo : word.length
end
longest #=> 5

Ouch. All that coding for nothing (well, I did get to play around with some stuff). Next time, I will consult the documentation before I post. Duh...Good call.

P.S. It seems Rails implements the Symbol extension of #to_proc already. It's in the activesupport stuff. Their implementation is similiar to mind. But, I found one implementation better than mine. I love reading other people's code because it always shows me things I didn't think of. For your reading pleasure:

class Symbol
def to_proc
lambda do |this, *arguments|
this.send(*arguments)
end
end
end

This is better than using shift and cleaner. I got this from one of the comments off of Neal Ford's blog. Great stuff.

Friday, September 14, 2007

More Functional Fun In Ruby

I have no clue whenever this will be useful, but it was a fun exercise. Hope you enjoy it as well. It's an implementation of Lisp's cons, car, and cdr.

def pair(left,right)
lambda do |dyadic|
dyadic.call(left,right)
end
end

def left(pair)
pair.call(lambda {|left,right| left})
end

def right(pair)
pair.call(lambda {|left,right| right})
end

require 'rubyunit'

class WorkspaceTest < Test::Unit::TestCase
def test_simple
a_b=pair('a','b')
assert_equal('a',left(a_b))
assert_equal('b',right(a_b))
end

def test_again
a_b=pair('a', 'b')
c_a_b=pair('c', a_b)
assert_equal('c', left(c_a_b))
assert_equal('a', left(right(c_a_b)))
end
end

Python's Reduce, (Fun)ctional Programming, and Ruby

Mike Hostetler blogged about Python's reduce. He said he never had a use for it until recently. I looked at his example and I thought that looks a lot like inject, but it uses the first element in the collection as the seed instead of it being given. I thought what mad fun would it be to write one in Ruby? Exactly. Here's my implementation:

module Enumerable
def reduce(empty_return=nil, &dyadic)
to_execute=lambda do |thus_far,every|
to_execute=dyadic
every
end
inject(empty_return) do |thus_far, every|
to_execute.call(thus_far,every)
end
end
end

require 'rubyunit'

class ReduceTest < Test::Unit::TestCase
def test_simple
result=[1,2,3,4,5].reduce {|thus_far,every| thus_far + every}
assert_equal(15, result)
end

def test_empty_nil
result=[].reduce {|result,every| thus_far + every}
assert_nil(result)
end

def test_empty_default
result=[].reduce(0) {|result,every| thus_far + every}
assert_equal(0, result)
end
end

It has a somewhat functional style in that instead of using a boolean to check for the first iteration, I just use a special lambda for the first pass and then it turns itself into the original one. There is some state (to_execute), but I'm still a functional newbie.

I do love inject, which has a lot of uses beyond aggregation, and this will reduce (no pun intended) code in some places where I use it.

Anyway, I couldn't stop myself. I thought wouldn't it be nice to just pass in a symbol instead of a block? I added the following method to Symbol and another test. Check it out:

class Symbol
def to_proc
lambda do |*arguments|
arguments.shift.send(self, *arguments)
end
end
end

class SymbolTest < Test::Unit::TestCase
def test_simple
result=[1,2,3,4,5].reduce &:+
assert_equal(15, result)
end
end

All I do is take a list of arguments. I make the first one the receiver and send the rest as it arguments. How cool is that? I get to cut down on the line noise. I still have to put up with &, but until they make blocks first class citizens...

What's the point of this post? Nothing. Just wanted to do a fun little exercise. I thought others might find the implementation fun as well. Now, about that name 'reduce'...I think maybe aggregate would be better? But, that doesn't express for all cases either. Hmmm...

Monday, September 10, 2007

Why Is Groovy So Slow?

Peter Knego wonders "Why Is Groovy So Slow?" and shows some evidence. I will admit I expected Groovy to be slower than Java because even though it does compile to Java byte codes. It has to perform various translations to satisfy the VM that expects a lot to be already typed. The Java VM is an ugly world for dynamic languages because of the early bind nature to gain performance. Some of his numbers were shocking. He also mentioned he was going to run numbers on jRuby as well. I'll be curious about that too. I'm expecting the numbers to tell a similar story.

But, that's not the point of this post. I'm worried with posts like the above because developers will use it as evidence that you shouldn't use dynamic languages. I never thought the arguments for not using dynamic languages would be played out again. Back in the 90's, it was Smalltalk vs. C/C++. I remember having many a debate how the productivity gains out weighed the small performance hit for late binding. I thought when Java won, I would never have to argue about performance ever again.

It's not that the above posts are bad. I think they are wonderful. It gives something that the Groovy guys can use to make their product better. And that's good for all of us wanting to be dynamic in a static world. But, those numbers will also be used to prove why you shouldn't use dynamic languages. And that's sad. It's all come full circle. I hope I am wrong, but I doubt it. The numbers are not bad because dynamic languages are slow, but because trying to get them run on an architecture not built with them in mind.

We Need Each Other: Ruby and Smalltalk

Neal Ford made a blog post on meta-programming, Ruby, and Smalltalk recently. It caused some discussion from long-time Smalltalker, James Robertson, and Rubyist, Glenn Vandenburg. Even Avi Bryant got in the discussion. There was a lot of talking past one another on the issues of code generation in Ruby and Smalltalk.

I'll start with a quote from Neal Ford:
the Smalltalk version is a great example of accidental complexity, not essential complexity.

There is no example given of what the "accidental complexity" was in Smalltalk. But, let's look at an example that Rubyists are familiar with and then I'll go forward:
class Person
attr_accessor :name
end

This will generate the accessors :name and :name= at run-time. It's a nice way to describe a public field. There's even read and write only variations. It allows you to describe your intent of the field. Now, in Smalltalk you could do the same thing with class-side methods. Like so:
attributeAccessors
^#(name)

This could add the instance variable (if it didn't exist), and generate the getters and setters when the class is initialized. It is true in this case, we would use tools to do the generation and generate the code before hand. I think this is what Neal was talking about accidental complexity because we are adding methods that we later have to browse through. But, this is where they are mistaken.

Smalltalk has categories and usually, these code generated methods are placed in them. Accessors are generally placed in their own category so do not add to the cognitive friction. In fact, when I use code generation, I group the methods in a category with "AUTO" in it. This is so that I can later delete those methods and start over. Also, it allows me to not have to look at them when looking at the more important methods of the class.

There is one last way to do things like this in Smalltalk, but is rare. Classes are created in Smalltalk by sending messages. It's not some hard-coded construct in the language. It's a message. We can create our own messages to create our own classes. Here's what the example could look like in Squeak:
Object subclass: #Person
attributeAccessors: 'names'
classVariables: ''
poolDictionaries: ''
category: 'MetaExample'

And lastly, there is a initialize method for all Smalltalk classes that would give a more Ruby feel:
initialize
self attributeAccessors: 'name'

Now, with all of that said, these are just examples to show what is possible. It's all a matter of taste and what you are trying to accomplish to which method you choose.

finally, my mouth dropped when I saw this in the same blog post:
Smalltalk had (and has) an awesome environment, including incredible tool support. Because the tool is pervasive (literally part of the project itself), Smalltalkers generally shied away from the kind of meta-programming described above because you have to build tool support along with the meta-programmed code. This is a conscious trade off. One of the best things about the Ruby world (up until now) is the lack of tool support, meaning that the tools never constrained (either literally or influentially) what you can do. Fortunately, this level of power in Ruby is pretty ingrained (look at Rails for lots of examples), so even when the tools finally come out, they need to support the incredible things you can do in Ruby.

I will answer this as bluntly and respectively as I can. Smalltalkers have NEVER shied away from meta-programming because of having to build a tool. Most Smalltalkers have a bag of tools that they use and add to their environment. Tools are so easy to write in Smalltalk that most programmers in it have at some point written one or two to help them. It's trivial to add functionality to the browser and inspectors. Generally, Smalltalkers only stay away from things that are hard to debug (ala method_missing, doesNotUnderstand:), but do them when necessary. Readability is always the utmost importance to Smalltalkers. Abbreviations are generally frowned upon even.

The last thing I want to remark on is the quote in bold above. I'll repeat it here because it makes me both shocked and sad:
One of the best things about the Ruby world (up until now) is the lack of tool support

I hardly call that a strength. Really. Why would I want to go back to bear skin and stone development? I have finally become productive in Java because of Eclipse (code browsing, auto-format, code completion, refactoring, etc). Why would I want to go back to command line brute force methods? I keep hoping for a great Ruby IDE (some are close like Ruby's Eclipse plug-in, Arachno, etc). Besides, I think while tools like ri and rdoc are nice, I want to look at source code and it's difficult to find the definitions of methods (without using grep) when going through new source code. A friend once told me he never trusted a language you couldn't write an IDE for it. There's truth to that. I never got FreeRIDE to last longer than a few minutes of development. Tools and easy to read syntax are necessary.

Ruby has great potential, but the syntax needs to be heavily reafactored (%w while being nice shorthand is unreadable) and made more consistent (blocks do not take the same types of arguments as methods, I can not send a block with & into a block example, lambda {|&block| block.call } gives a compile error). But, those are my gripes and I do still like Ruby. I think boasting that your language has no tools is short sighted at best.

I think both Smalltalk and Ruby developers could learn a lot from one another. So, if any Ruby developer has questions about Smaltallk, please feel free to email me. I will even extend the same to Smalltalk developers curious about Ruby. The point of this post was mainly to educate and inspire both Rubyists and Smalltalkers to be better.