I've been reacquainting myself with Self and Io again. And it hit me like a rhino slamming into me. I've been doing Javascript all wrong. I should have treating it like the prototype-based language that it is. Sure, it doesn't have the ability to inherit from multiple prototypes like Self, but the way to succeed is with prototypes. Forcing class-based OO is like walking up the rainbow and finding no pot of gold at the end.
First, let's write the following:
Object.prototype.clone=function() {
var creator=function() { this.constructor=arguments.callee };
creator.prototype=this;
return new creator();
}
Object.prototype.mixIn=function(definitions) {
for (var each in definitions) if (definitions.hasOwnProperty(each)) {
this[each]=definitions[each];
}
}
It's just two methods up on the Object prototype. Why clone is not part of the Javascript standard is beyond me. Clone is required in all the other prototype-bases languages I have seen. It is the only way to create new objects. Enough complaining, it was only a few lines of code. All my clone method does is make the object I call it on the prototype of the result. I get a clean object with all of the properties of the receiver inherited. Nice. This is the behavior we want. Next, I added a convenience method to Object to mix-in in other objects. This is helpful to keep my code organized. I can just create a hash object with my functions and properties like before. So far, this is standard stuff. But, here is how I use it:
Pounds = new Object();
Pounds.mixIn({
of: function(value) {
var result=this.clone();
result.value=value;
return result;
},
toString: function() {
return this.value.toString() + " lbs";
},
value: 0
});
print(Pounds.of(5)); // => 5 lbs
print(Pounds); // => 0 lbs
print(Pounds.isPrototypeOf(Pounds.of(5))); // => true
Notice, normally, you define the constructor with the first letter of the name upper cased. I no longer need the constructor, so I upper case on the prototype that will be the example for all the instances that I clone off it. The example above is a measurement class. "Pounds" is my example so I default it with values that the objects that I clone from will have. This is how prototype-based languages work. It feels slightly unusual coming from the class-based background, but I think it makes my Javascript look a lot less alien. I like it.
Let's look at a more complicated example shall we?
Animal = new Object();
Animal.mixIn({
name: "Unknown",
sound: function() {
return "?";
},
toString: function() {
return this.name
+ " goes " + this.sound()
+ " and weighs "
+ this.weight.toString();
},
weight: Pounds.of(0)
});
Cat = Animal.clone();
Cat.mixIn({
name: "Unknown Cat",
sound: function() {
return "Meow";
},
weight: Pounds.of(10)
});
grendel = Cat.clone();
grendel.mixIn({
name: "Grendel",
sound: function() {
return this.constructor.prototype.sound.call(this) + " and Purr";
},
weight: Pounds.of(20)
});
gracie = Cat.clone();
gracie.mixIn({
name: "Gracie",
sound: function() {
return "Purr";
}
});
print(Animal); // => Unknown goes ? and weighs 0 lbs
print(Cat); // => Unknown Cat goes Meow and weighs 10 lbs
print(Animal.isPrototypeOf(grendel)); // => true
print(grendel); // => Grendel goes Meow and Purr and weighs 20 lbs
print(gracie); // => Gracie goes Purr and weighs 10 lbs
"super" is implemented with "this.constructor.prototype". It seems wordy, but prototype on the object is not built-in to Javascript. Besides, you should use "super" sparingly. To me, this reads better and works better for inheritance. I have dropped all references to classes. This makes meta-programming easier as well (I simply walk up the prototype chain with "this.constructor.prototype" and iterate through the properties.
The constructor function used as a class always seemed awkward to me. It was inelegant, but the above fits Javascript coding better. The reason is because I'm now using it as a prototype-based language and not forcing class-based OO on it. The above is meant to get started playing around. Prototype-based programming is so cool and I'm still exploring all of the possibilities. There's little documentation, but the little that is well worth the effort to track down. Have fun!
The example above was tested in SpiderMonkey. A great little REPL for playing with Javascript.
3 comments:
Never, ever touch Object.prototype, please. Thousands of lines of Javascript which treat objects like associative arrays will break in horrible, horrible ways.
Agreed w/ jesse. Adding things to Object.prototype is a big no-no.
Crap. You are both right. I've been on the server-side for so long (I use Javascript mainly as a scripting tool, that I forgot about this. Anyway, it's quickly fixed with this:
Base=new Object();
Base.clone=function...
Thank you for bringing that up.
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